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Poison, Chaos and other dangers

Posted on June 13th, 2022

A in-depth look into the combat system of BitWorld

Introduction

This blogpost was written in tandem with Hello Bitworld!, that post goes into general info related to BitWorld, this post will talk about: classes and the combat system. A RPG isn’t complete without its combat and thus we’ve dedicated a big portion of our time to make combat as exciting as possible. This blog post will be quite long so buckle up, we’ll start with the playable classes of Bitworld.

The most important part of a warrior is their heart

On release BitWorld will have 5 playable classes these are:

  • The Warrior
  • The Monk
  • The Assassin
  • The Wizard
  • The [Redacted]

Lets Start with the Warrior.

The Warrior is the most basic class in the game, focusing on defending and tanking while dishing out respectable damage. While their spells are basic in nature they do get a lot of flexibility with equipment, but more on that later.

The Warrior uses Grit as their resource, Grit charges up when you get hit or when you yourself deal damage, it maxes out at 50% of your max HP.
This leads the Warrior to a playstyle where they use defensive spells to charge up Grit to then unleash their more offensive spells upon the enemy.

Let’s go over the Monk next.

The Monk is a class geared towards buffing themselves and debuffing enemies, this class is excellent in the early game and keep their relevancy throughout the game due to their great versatility in combat and consistent stats.

The Monk uses Ki as their resource, Ki recharges a certain amount every turn based on level and has a static max amount of 200.
The Monk can sling spells left and right due to Ki’s uptime, making them great at getting an immediate advantage when entering a battle.

Then we have the Assassin

The Assassin is a class which deals high damage but is frail in return. You’ll have to plan out every move to ensure victory but if you plan correctly you’ll be able to devastate your opponents.

The Assassin uses Precision as their resource, Precision charges each turn and holds up to a maximum of 3 charges, when you’re at max charges your basic attacks will always crit. You’ll have to pick between high basic attack damage or a flurry of spells when playing as the Assassin.

Lastly there is the Wizard

The Wizard is the most versatile and unique class, Wizards are able to choose an element which to master, altering their spells and playstyle, they have a choice between: Formless, Fire, Ice, Lightning, Air, Holy, Chaos and Support, but more on that later.

The Wizard uses Mana as their resource, Mana is a resource doesn’t recharge on its own, you need to replenish it with potions or by resting at an inn. Since Mana can be managed outside of battle the Wizard is able to enter a battle with guns blazing, but they do have to be careful about Mana consumption as to not run out mid battle.

As for the last class, let’s just say sword nor magic is enough to satisfy their needs.

Crushing the competition

Now that we have the classes out of the way let’s talk about the next topic.
The BitWorld demo currently features physical, magical and true damage, this however won’t be the case upon release.

Introducing
Damage Styles

Damage Types have been split up in Damage Styles, meaning that physical damage is now made up of: Slashing, Piercing and Crushing damage, while all still physical they each have their own damage multipliers.
For example, let’s say you’re fighting a fearsome Slam Clam

Due to it’s sturdy shell, slashing attacks will be suboptimal, but if you can pierce a weak point, you’ll deal extra damage. For most enemies these modifiers will be small enough for the player to ignore damage styles, but the system will reward the few who think carefully about their encounters with enemies.

But don’t think you’re the only one lucky enough to use these new tricks, of course the enemies will also be using damage styles, so you better bring your best, or don’t it’s up to you.

Magic has also been split up in a system closely tied to damage styles, heck internally it even is the same system.
Magic is now split up between elements, with their own general identity.

  • Formless – No specialty
  • Fire – Damage over time
  • Ice – Slow but powerful
  • Lightning – Quick but weak
  • Air – AOE
  • Holy – Powerful but Inaccurate
  • Choas – Powerful but dangerous for yourself
  • Tactical – Buffing and miscellaneous spells
  • Support – Healing and Reviving

While their identity is just a generalization it is great to keep in mind when picking spells. Now is also a great time to mention that spells and basic attack can have more than 1 damage style / element at a time, up to 3 in fact. Before we jump to the next topic here are some pictures of the updated spell and weapon ui, and also the icons for the damage styles.

Sick burns and stunning wordplay

Let’s talk about status effects next, for those who’ve fought the Rat King already you might’ve noticed he has the ability to poison you, this is one of the many status effects in BitWorld, here is a list of all the status effects you’ll find.

  • Burn – Deals %HP damage for 5 turns
  • Poison – Deals %HP damage but doesn’t kill, ends after resting
  • Bleed – Deals increasing %HP damage for the battle duration
  • Paralyze – 25% to miss attacks, ends after battle
  • Confuse – Lose control over character for 1 – 3 turns
  • Sleep – Can’t act for 1 – 3 turns
  • Disable – Can’t use spells for 1 – 3 turns
  • Stun – Flinch, missing your attack for 1 turn

Since there are quite a few they’ll be slowly introduced over the course of the game, these status effects can be pretty powerful if used correctly, so be sure to keep them in mind when you face your enemies in battle.

There are also boons which are the counterparts of status effects, these grant the user positive effects depending on which boon was activated.
Here is a list of the boons in BitWorld

  • Regen – Heal %HP for 5 turns
  • Cleanse – Give immunity to status effects for 3 turns
  • Clarity – Give immunity to negative stat drops for 3 turns

These boons aren’t quite as abundant as status effects but do offer some extra variety in battle.

Quickfire round

There are also a few systems that aren’t big enough to warrant an entire section so instead we’ll quickly go over them here.

Stat changes: Some spells or items buff or drop stats. Stats affected are:

  • Attack
  • Intelligence
  • Defense
  • Resistance
  • Speed
  • Accuracy
  • Evasion
  • Aggro
  • Crit Chance
  • Crit Damage

Conditional spells: Spells of which their effects change when certain conditions are met, like dealing extra damage when poisoned.

Immunities: Some enemies won’t be affected by certain types of damage or status effects.

Closing Thoughts

This covers most of the combat systems in place when BitWorld launches.
Our goal with the combat is to make it accessible to the common player while making it deep enough that those who want to minmax every single piece of their loadout are able to do so.
We have tons of extra ideas planned for post launch, but that will be discussed at a later date, for now I’ll leave you all with a teaser of a never before seen boss.

Catch the lightning
Deann.

Hello BitWorld!

Posted on June 11th, 2022

BitWorld has its own blog now, crazy right?

Introduction

With the BitWorld demo finally live after months of hard work it’s time to look at the future of the project and finally answer a question that has plagued many for ages now.

What is BitWorld exactly?

Even though the project has been publicly known since January there still isn’t that much info on BitWorld and it’s goals which is why we kick off the BitBlog (name still under consideration) with 2 posts:
Hello Bitworld! and Poison, Chaos and other dangers.
With that being said let’s get into it shall we?

The world of bits

BitWorld is a free MMORPG inspired by old NES RPGs like Final Fantasy and Dragon Quest while trying to modernize some aspects to create a simple and fun experience for players looking for nostalgia, to burn some time while at school or maybe to become the very best.

The game features 7 areas to explore and level in.
So let’s spot some light on these wonderful places shall we?

  • If you’ve played the demo you should be familiar with the plains of Rudora where you’ll encounter your standard RPG monsters such as slimes and crazed lunatics spreading baloney.
  • After that you’ll visit the forest down below where Gobtar the great is wreaking havoc on the innocent gnomes.
  • Third up is the Riptide Gulf, the sea folk there might be a bit shady but mostly all of them have kind hearts, just don’t run into Gockcan while you’re there.
  • If you coast on through you’ll find yourself in Ali’s desert, funny part is, Ali’s missing so I guess that just makes it a normal desert no?
  • The next place you’ll visit is Glaze Mountain, a barren place without towns or other people, you’ll have to fight tooth and nail to climb to the top of this monster ridden place.
  • After all that hard work you’ve deserved a trip to the far away land of Almiya, just don’t expect any rest or directions while you’re there.
  • Last up is Blaze Mountain where the local cult is just a teensy bit too passionate about dragons.

But why are you visiting all these places in the first place you may ask?
Because it’s more interesting to have diverse landscapes Well because of the wacky story of course!
A wizard has been summoning people to this world to help him rid the world of an ancient evil, to do this you need to collect the seven orbs needed to seal the evil once more.

While on you’re journey you’ll be doing quests, defeating monster, clearing dungeons, solving puzzles, collecting items and all of this is doable with your friends in tow!

BitWorld now and forever

Now that you know a bit more about BitWorld lets talk about our intentions regarding BitWorld as a product.


Let’s get the most dreaded part out of the way, the monetization.
BitWorld is and will stay free to play with no pay to win mechanics in place, this game was made with the idea to make something fun for everyone and we want to keep it that way, you will still be able to support the development of the game in the future through vanity and server boosts but more about that when the systems are better planned out.

As it stands now we want to keep improving BitWorld after launch with patches, updates, events in the future, how long we will keep updating the game depends on player demand, but let’s not dwell on that for now, instead we can look forward to the day BitWorld releases!

Closing thoughts

Right now we’re busy at work finishing the game, the release shouldn’t be that far off. We should have 1 more update to the demo at the end of the month if everything goes right, The only thing I’ll spoil is this image.


Be sure to check out Poison, Chaos and other dangers if you’re interested in the intricacies of the combat and classes in the Bitworld.
See you all in the next blog post!

Catch the lightning
Deann.