The wonder of BitWorld
Posted on January 22nd, 2023
3 months in and out, what can go wrong?
Introduction
It’s been quite some time hasn’t it?
But fret not, I’m proud to say that after a year of hard work BitWorld’s development has finally been completed, now all there is left to do is to finish testing and make the final adjustments to the existing game. We will also be looking at the current website since the current design is a contender for worst web design in the past 20 years. But enough about that, let’s talk about what you can expect to find in BitWorld!
Everyone is here
So, now that BitWorld’s content is finalized we can talk about the juicy numbers, because no game is complete without an arbitrary list of features right?
So here are the stats.
-5 classes
-115+ monsters
-15+ bosses
-225+ spells
-130+ pieces of equipment
-40+ quests
-7? areas
-13+ music tracks
I’d say those are some mighty numbers for a game made by 2 dudes in their spare time.
What’s been cooking
Not only is there a ton of new stuff added in BitWorld but of course we’ve also been working on improving the existing systems and content. BitWorld now sports multiple attack animations and secondary effects, a login screen, a reworked wizard class, Bill’s new bunker and much, much more.
We’ve been teasing the fifth class for quite some time now and while we don’t want to show all our cards just yet we will present you the class card.
What to expect
When BitWorld will launch the whole game will be playable for free, you will be able to support us on Patreon if you so wish but it will only net you a Discord role and supporter badge in game. The first few weeks after launch will be dedicated to fixing bugs and making sure the balancing is working as intended. Looking past that we’d like to update the game every month with new quests, content and other improvement like the game being fully keyboard and controller supported. We’ll also be working on the aforementioned website with things like a discovery page, wiki and more things to satisfy your BitWorld needs.
Almost there
Well then only one month left till launch. While this might be the final blog post till launch we plan on bringing out trailers until then so keep your eyes peeled for that. Thanks for sticking with us.
Catch the lightning
Deann.