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BitWorld EX 1.1.2

Posted on May 31st, 2024

Bitworld 1.1.2 has been released and with it comes new maps, enemies, UI and much more!

EX bosses

One feature we’ve wanted to add since BitWorld’s beta is EX bosses, these bosses are post game variants of the seven main bosses you fight on your journey throughout BitWorld. To fight these bosses you’ll have to search for a piece of their past and use it to craft a special item which lets you enter a door located in the Keep. Currently Far A Woh and Gobtar are the only bosses with an ex variant, with more following suit in the coming updates.

Gobtar EX

You asked, we listened

Some of the most requested changes we’ve been hearing have been neglected for far too long, but we finally got around to changing them.
I’m specifically talking about Gockcan’s Island and the Rare wolf quest.
Gockcan’s Island is now finally a proper boss dungeon featuring a new map, new encounters and a longer runtime. The Rare wolf quest has also finally been removed and replaced with a new quest, instead of searching for a 1% golden wolf encounter you’ll now have to search for the gilded wolf’s grotto to fulfill a old man’s request.

The updated Gockcan Island

Squeaky clean UI

As part of our attempt to make BitWorld more accessible we also updated the bank menu. By implementing a grid layout in which you can better search through your countless items. And of course it’s now also keyboard and controller navigable, something which is a more frequent sight these days. We are pretty close to making BitWorld 100% navigable with controller and keyboard and we hope to full support in the coming updates.

The new bank interface

The future of BitWorld

As we close out this blogpost lets look ahead into the future. First off, this year won’t have the summer event, this is mainly because we’ve already used it twice, and we would rather spend the time we would use for upkeep to create more exciting content for you all.
The next update should be focused around a different event, other than that we will be adding some minor features and delving more into the BitWorld world and lore.

After this update we will start working on BitWorld 1.2, we previously mentioned that we started work on our second game, which is why the new updates haven’t been coming out as frequently as in BitWorld’s first year. This still remains true which is why we’ve decided to push back the 1.2 update to 2025. To make up for this, let me share some insider information.

The 1.1 update was focused all around crafting and adding secondary gameplay aside from combat. The 1.2 update will focus on combat, dungeons and teamwork. This update will also add battle background to battle which should give the combat in BitWorld some extra flair.

That’s all for now, we hope you have fun playing BitWorld 1.1.2

Introducing The Archer

Posted on October 6th, 2023

It’s been quite some time hasn’t it?
We’ve been working tirelessly on BitWorld 1.1 (which is almost done now), so while we wait for the release of the ever so elusive update we wanted to share a new addition the to game

The first new class since our launch back in February!

The Archer

That’s right, the archer will be joining BitWorld in the next update.

The archer is a DPS class who uses arrows to fend off monsters, there are 25 different arrow types all doing different things, from stunning your enemy to having a higher crit chance, you name it, arrows have it.

Okay but how do you get arrows?

Well, since 1.1 is called the crafting update I think you know where this is going, you craft them!

Over the course of your playthrough you’ll unlock more arrow recipes with which you can make more arrows, this does mean that the archer is VERY resource intensive so you’ll have to seek out those juicy materials while journeying throughout the lands of BitWorld. The trade-off is a high and reliable damage output rivaling the strongest classes, it’s a very high risk high reward playstyle, one which will bring strategy and planning to every archers’s story.

BitWorld 1.1 is imminent

You’ll have to wait just a bit longer until you can get your hands on the new class and 1.1 as a whole. We had to change and add a lot more than we initially thought, but the work is almost done, after which only testing remains. We can’t wait to bring the new update into the hands of players (and out of ours, this is a cry for help) so we’ll keep you guys updated.

That’s it for now, see you in the next blog post.

BitWorld’s summer event / 1.1 announcement

Posted on July 11th, 2023

Summer 2023 event

Bitworld’s summer event is live right now!
The event will last until September 8th so be sure to check out Farfair island and get exclusive loot and cosmetics, we’ve also added a rainbow token like the launch event for those who want to be extra cool.

With this event we’ve also added a new system to the game.
Level scaling.
Thanks to level scaling everyone can enjoy BitWorld events no matter which level you are, everyone knows how boring it is to grind underleveled events so we hope this helps stave off the monotony of grinding events.

For the first time since BitWorld’s launch in February there won’t be a new update August 4th, reason being

BitWorld 1.1 The Crafting Update

That’s right, the first major BitWorld is coming!

As the title says, this update will be the crafting update, but you might ask yourself; “Will this update be big enough to justify skipping an update?” and my answer to that is yes, yes it is.

New Systems

With the crafting update we will introduce new systems into the game, these being:

-Mining

-Woodcutting

-Gathering

-Crafting

Instead of going through all of these systems one by one I’ll take you trough the process of making a silver staff.

First you’ll need to grab a pickaxe and equip it in the tool slot

After that you’ll need to find yourself some silver ore

Before crafting with these ores you’ll need to smelt them down into ingots first.

After your ingot are done smelting it’s finally time to make your staff, simply walk to your nearest anvil and start putting your product together.

We sadly can’t share anymore than this right now since we’re hard at work making this update the best it can be. Apparently adding over 250 new items into the game is a time consuming task, who would’ve guessed?

Closing Thoughts

We hope you’ll enjoy the summer event while it’s live, we even added some new event exclusive fishes, who doesn’t like fishing?
We’ll share more about 1.1 at a later date, but for new remember to shoot sharp and quiver in fear for the amount of content BitWorld 1.1 will show the class.

Fishy business

Posted on June 2nd, 2023

Fishing update

Yes you read that right, BitWorld has finally gotten its own fishing update.

Fun fact, in the original design sheets back when we started BitWorld fishing was one of the must have’s but things changed and BitWorld’s scope rapidly outgrew our expectations and fishing was shelved for the time being. Maybe one day we can post about the history of BitWorld’s development?

So you want to become a fisher? Well then, this is how you go about it.
First you’ll need to head to a new place called Olfish Harbor, this new place hosts a fishing shop and quest, when you’ve completed the quest you’ll be able to catch all kinds of fish.

How it all works

All around the world you’ll find fishing spots, you can detect these spots by the bubbling water

When standing in front of these spots with bait in hand simply press space to start fishing with your trusty fishing rod..

Oh right, we added a new tool slot, you can equip fishing rods in this slot, better fishing rods give you better stats.
A fishing rod alone is not enough however, you’ll also need to equip some bait in your materials panel to catch rare fish, without bait you’ll only be able to catch common fish.

After some time a fish will bite down and a minigame will start.

You’ll need to time hit the space bar at the correct time to actually land the fish, of course fishes have different stats like how fast the bar moves, the size of the green area and the amount of correct hits you’ll need. This is where the fishing rod and bait stats come in handy.

After successfully catching a fish you’ll be presented by the type of fish and their weight, all fishes have a range of possible weights, can you catch the heaviest fish?

Of course we provided a place where you can look at your previous catches, the fishopedia.

The fishopedia functions like the bestiary, you’ll be able to see which how many fishes you’ve caught, a description and their record weight.

Fishing for more content

This update only contains fishing, adding an entire new system and over 30 fish within a 4 week timeframe isn’t exactly an easy task, but we are really happy with the update despite that.
Bitworld was missing something fun that doesn’t have to do with grinding away and fishing is the ultimate time killer (Big fishing minigame fan here).

The next update we’ll be rereleasing an upgraded version of last years summer event so look forward to the glorious return of Farfair Island, looking even further in the future we have BitWorld 1.1, this update will be big and add a new core gameplay mechanic to the game.
Let’s just say that that tool slot isn’t exclusively made for rods, and there is a reason we only added 1 type of bait, but that will have to wait for a future date.

BitWorld 1.0.2

Posted on April 10th, 2023

This update we focused on upgrading the dusty and musty quest and bestiary UI in BitWorld together with some smaller updates to existing features like shops and drops. Lets take a closer look at the UI’s after their glowups

UI Mania

The new and improved quest menu is now split up into 2 parts the searcher and information section.
In the searcher you will find that the quests are now displayed in a list with color coded text to signify the current quest state.

Green = Available

Yellow = Active

Red = Not started

Dark Red = Not available

Along with these colors, the exclamation mark next to the quest name shows you if the quest is a main or side quest.
On the right we have the filter in which you can toggle the visibility of the quests in the list, you can also search for a quest manually with the included search bar.

In the information screen you can see the status of the quest along with the requirements for starting it, handy right?

Next up is the bestiary

The bestiary is also split up in the same sections, a searcher and an information page.
The searcher functions the same way the quest one, the difference being that the bestiary shows you a cute picture of the monster you’ve currently selected instead of all that boring quest info.

The information sections shows you some of the monsters more private details like their drops, kills, weaknesses and stat spread. These sections get filled in with kill milestones so be sure to rough up those monsters to know more about them!

Other busywork

As stated earlier the rest of the update revolves around filling the game out, a big part of this was giving the shops in the game some more supplies to deliver round the globe and giving baddies more things to lose upon death. A total of 19 new equipment items were added so be sure to give them a whirl the next time you visit BitWorld!

The monk also got some changes, we got a ton of feedback (which we are grateful for) about the class so we took them under the loop and changed up some things to make the monk feel more, well, monk like. If only the other classes got as much love as the monk did, maybe someday.

That’s all, we hope you will continue to enjoy BitWorld with us.

The wonder of BitWorld

Posted on January 22nd, 2023

3 months in and out, what can go wrong?

Introduction

It’s been quite some time hasn’t it?
But fret not, I’m proud to say that after a year of hard work BitWorld’s development has finally been completed, now all there is left to do is to finish testing and make the final adjustments to the existing game. We will also be looking at the current website since the current design is a contender for worst web design in the past 20 years. But enough about that, let’s talk about what you can expect to find in BitWorld!

Everyone is here

So, now that BitWorld’s content is finalized we can talk about the juicy numbers, because no game is complete without an arbitrary list of features right?

So here are the stats.
-5 classes
-115+ monsters
-15+ bosses
-225+ spells
-130+ pieces of equipment
-40+ quests
-7? areas
-13+ music tracks

I’d say those are some mighty numbers for a game made by 2 dudes in their spare time.

What’s been cooking

Not only is there a ton of new stuff added in BitWorld but of course we’ve also been working on improving the existing systems and content. BitWorld now sports multiple attack animations and secondary effects, a login screen, a reworked wizard class, Bill’s new bunker and much, much more.

We’ve been teasing the fifth class for quite some time now and while we don’t want to show all our cards just yet we will present you the class card.

What to expect

When BitWorld will launch the whole game will be playable for free, you will be able to support us on Patreon if you so wish but it will only net you a Discord role and supporter badge in game. The first few weeks after launch will be dedicated to fixing bugs and making sure the balancing is working as intended. Looking past that we’d like to update the game every month with new quests, content and other improvement like the game being fully keyboard and controller supported. We’ll also be working on the aforementioned website with things like a discovery page, wiki and more things to satisfy your BitWorld needs.

quick sneak peak

Almost there

Well then only one month left till launch. While this might be the final blog post till launch we plan on bringing out trailers until then so keep your eyes peeled for that. Thanks for sticking with us.

Catch the lightning
Deann.

Summer 2022 event

Posted on July 19th, 2022

The hottest place to be in 2022

Introduction

Hey there, It’s been about a months since the last blog post and in that time we’ve been hard at work making BitWorld, specifically the mountains and the backlog of bugs and features we’ve had for quite some time now.

But the biggest thing we’ve been working on is the Summer 2022 event.
Yes that’s right, BitWorld is having it’s first event since the demo launched.
Lets go over the structure of this event and some new things coming this patch.

Land ahoy!

In this event you’ll visit Farfair Island, a small island removed from the mainland.
You’ll be able to go to this island as soon as you complete the tutorial.
On this island you’ll be able to enjoy diverse scenery and help the locals prepare for their upcoming festival, you’ll also be given a boat to traverse the waters around the island. You’ll encounter some familiar monsters looking to take some time off as well as some new monsters.

Finding the balance for events

When exploring the island, doing quests or killing enemies you’ll stumble upon tokens, these tokens can be traded in to get cosmetics, emotes or items.

By using tokens instead of traditional reward systems players will start working towards the rewards as soon as they step upon the island, not only that but they’ll also be able to prioritize the rewards they want to get, of course you’ll be able to obtain rewards outside of the token shop for completing quests or beating bosses, but the main rewards lie within the shop.

We plan on keeping the token system with future events, we’ll need to tweak the prices and rewards to avoid month long grindfest to get every cosmetic or even worse, a single cosmetic. We’d love to hear your feedback regarding this system so we can finetune it to perfection.

BitWorld, but now with added bling

As mentioned in this blogpost, BitWorld now has cosmetics!
There are 4 cosmetic slots: Helmet, Mask, Body and Hair.
There are also 2 types of dyes, one for hair and one for armor, you can use these to customize your equipment even more!

You can change your appearance at mirrors scattered around the world so each player can stay dripped out wherever they go.

That was about everything that I wanted to share for today, we will keep working on BitWorld to make sure the final game will be in your hands as soon as possible.

Oh and one more thing, all cosmetics unlocked through this event will carry over to the BitWorld release, this includes: dyes, cosmetics and emotes.


Catch the lightning
Deann.