Stats
Attack
Determines physical damage.
Intelligence
Determines magical damage.
Defense
Protects from physical damage.
Resistance
Protects from magical damage.
Speed
Determines the attack order and the run chance in battle.
Health Points (HP)
Determines how much damage a player can take before fainting.
When Hp has reached 0, the player returns to the last visited town and loses 20% of their gold.
Class resources (MP / PR / KI / GR / AR)
Class-specific resources used to cast spells. Go to the classes page for more info.
Aggro
Determines the chance of a monster to target you while attacking.
Crit rate
Chance of hitting a critical attack
Crit damage
Extra damage a critical attack does to a target (default: 150%)